Digital Foundry goes hands on with the PS4 Pro version of Bandai Namco’s upcoming game;
“Of all the remasters coming out this generation, Dark Souls might be the most hotly anticipated. It’s a chance to revisit one of the most beloved of games from the last console generation, using today’s technology to improve visuals tremendously and to iron out the game’s notorious performance issues. We’ve already had an early taster of the Switch port – based on trailer footage, at least – and initial impressions were of a conservative conversion for Nintendo’s console hybrid. Now we’ve had the chance to play a preview build on PS4 Pro, and clearly there’s a lot more to it visually.
As you might expect, Sony’s super-charged console features 4K display support. We can confirm that with 4K output select, the current build of the game delivers a native 3200×1800 resolution. It’s not the true 4K some may have wished for, but the pixel density is high enough that it delivers a sharp, beautiful image, even if there is upscaling involved on the final resolve to an Ultra HD screen. More surprising is how well the world design holds up at such a high resolution, seven years on from the game’s initial launch. The Pro version of the remaster delivers a 7.8x increase in pixel-count over the 1024×720 of the original PS3 and Xbox 360 versions.”
Read the full article on Eurogamer.net